Constructor
new Mouse(pos, scene, isTouch, overrideGrid)
Create a Mouse object.
Parameters:
Name | Type | Default | Description |
---|---|---|---|
pos |
geometry.point | The position of the mouse within the scene. |
|
scene |
Scene | The scene in which the mouse operates. |
|
isTouch |
boolean | false | Indicates whether the mouse input comes from a touch screen. |
overrideGrid |
number | 0 | Indicates how the grid is overridden (0: not overridden, 1: invert the on/off of the grid, 2: always off). |
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Methods
getClickExtent(isPoint) → {number}
Calculates the effective click extent based on whether the target is a point or a line, and adjusts for touchscreen input if applicable.
Parameters:
Name | Type | Description |
---|---|---|
isPoint |
boolean | Specifies whether the target is a point (true) or a line (false). |
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Returns:
The calculated click extent.
- Type
- number
getPosSnappedToDirection(basePoint, directions, snapContext) → {geometry.point}
Get the mouse position snapped to a set of suggested directions.
Parameters:
Name | Type | Description |
---|---|---|
basePoint |
geometry.point | The base point for the snapping. |
directions |
Array | The directions to snap to, each a vector with x and y components. |
snapContext |
Object | The object storing the internal state of the snapping process. |
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Returns:
The mouse position snapped to some direction.
- Type
- geometry.point
getPosSnappedToGrid() → {geometry.point}
Get the mouse position snapped to the grid if the grid is enabled.
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Returns:
The mouse position snapped to the grid.
- Type
- geometry.point
isOnLine(line) → {boolean}
Determines if the mouse is currently over a given line.
Parameters:
Name | Type | Description |
---|---|---|
line |
geometry.line | The line to check against the mouse position. |
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Returns:
True if the mouse is on the given line, false otherwise.
- Type
- boolean
isOnPoint(point) → {boolean}
Determines if the mouse is currently over a given point.
Parameters:
Name | Type | Description |
---|---|---|
point |
geometry.point | The point to check against the mouse position. |
- Source:
Returns:
True if the mouse is on the given point, false otherwise.
- Type
- boolean
isOnSegment(segment) → {boolean}
Determines if the mouse is currently over a given line segment.
Parameters:
Name | Type | Description |
---|---|---|
segment |
geometry.line | The line segment to check against the mouse position. |
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Returns:
True if the mouse is on the given line segment, false otherwise.
- Type
- boolean
snapsOnPoint(point) → {boolean}
Determines if the snapped mouse is currently over a given point.
Parameters:
Name | Type | Description |
---|---|---|
point |
geometry.point | The point to check against the snapped mouse position. |
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Returns:
True if the snapped mouse is on the given point, false otherwise.
- Type
- boolean