Constructor
new CircleGlass()
Properties:
Name | Type | Description |
---|---|---|
p1 |
Point | The center of the circle. |
p2 |
Point | A point on the boundary of the circle. |
refIndex |
number | The refractive index of the glass, or the Cauchy coefficient A of the glass if "Simulate Colors" is on. |
cauchyB |
number | The Cauchy coefficient B of the glass if "Simulate Colors" is on, in micrometer squared. |
Extends
Members
error
Properties:
Name | Type | Description |
---|---|---|
error |
string | null | The error message of the object. |
- Inherited From:
- Source:
isOptical
Whether the object is optical (i.e. is a light source, interacts with rays, or detects rays).
- Overrides:
- Source:
scene
Properties:
Name | Type | Description |
---|---|---|
scene |
Scene | The scene the object belongs to. |
- Inherited From:
- Source:
serializableDefaults
The default values of the properties of the object which are to be serialized. The keys are the property names and the values are the default values. If some properties is default, they will not be serialized and will be deserialized to the default values.
- Overrides:
- Source:
supportsSurfaceMerging
Whether the object supports surface merging. (This is currently only for glasses, where the surfaces of two glasses are merged to form a single surface if the surfaces overlap.)
- Overrides:
- Source:
type
The type of the object.
- Overrides:
- Source:
warning
Properties:
Name | Type | Description |
---|---|---|
warning |
string | null | The warning message of the object. |
- Inherited From:
- Source:
Methods
arePropertiesDefault(propertyNames) → {boolean}
Check whether the given properties of the object are all the default values.
Parameters:
Name | Type | Description |
---|---|---|
propertyNames |
Array.<string> | The property names to be checked. |
- Inherited From:
- Source:
Returns:
Whether the properties are all the default values.
- Type
- boolean
checkMouseOver(mouse) → {DragContext|null}
Check whether the mouse is over the object, which is called when the user moves the mouse over the scene. This is used for deciding the highlighting of the object, and also for deciding that if the user starts dragging at this position, which part of the object should be dragged.
Parameters:
Name | Type | Description |
---|---|---|
mouse |
Mouse | The mouse object. |
- Inherited From:
- Source:
Returns:
The drag context if the user starts dragging at this position, or null if the mouse is not over the object.
- Type
- DragContext | null
checkRayIntersects(ray) → {Point|null}
Check whether the object intersects with the given ray.
Called during the ray tracing when ray
is to be tested whether it intersects with the object. Find whether they intersect and find the nearset intersection if so. Implemented only by optical elements that affects or detect rays.
Parameters:
Name | Type | Description |
---|---|---|
ray |
Ray | The ray. |
- Overrides:
- Source:
Returns:
- The intersection (closest to the beginning of the ray) if they intersect.
- Type
- Point | null
draw(canvasRenderer, isAboveLight, isHovered)
Draw the object on the canvas.
Called once before the simulator renders the light with isAboveLight === false
and once after with isAboveLight === true
.
Due to historical reason, some objects use this function to do some initialization. This should be avoided in the future.
Parameters:
Name | Type | Description |
---|---|---|
canvasRenderer |
CanvasRenderer | The canvas renderer. |
isAboveLight |
boolean | Whether the rendering layer is above the light layer. |
isHovered |
boolean | Whether the object is hovered by the mouse, which determines the style of the object to be drawn, e.g., with lighlighted color. |
- Overrides:
- Source:
fillGlass(canvasRenderer, isAboveLight, isHovered)
Fill the glass with the color that represents the refractive index. To be called in draw
of a subclass when the path has been set up with canvasRenderer.ctx.beginPath()
, etc.
Parameters:
Name | Type | Description |
---|---|---|
canvasRenderer |
CanvasRenderer | The canvas renderer. |
isAboveLight |
boolean | Whether the rendering layer is above the light layer. |
isHovered |
boolean | Whether the object is hovered by the mouse, which determines the style of the object to be drawn, e.g., with lighlighted color. |
- Inherited From:
- Source:
getError() → {string|null}
Get the error message of the object.
- Inherited From:
- Source:
Returns:
The error message.
- Type
- string | null
getIncidentType(ray) → {number}
Get whether the ray is incident from inside to outside or from outside to inside.
Parameters:
Name | Type | Description |
---|---|---|
ray |
Ray | The ray to be checked. |
- Overrides:
- Source:
Returns:
- 1 if the ray is incident from inside to outside, -1 if the ray is incident from outside to inside, 0 if the ray is equivalent to not intersecting the glass (e.g. intersecting with two overlapping surfaces of the glass), and NaN for other situations (e.g. parallel to a surface).
- Type
- number
getRefIndexAt(point, ray) → {number}
Get the refractive index at a point for a ray
Parameters:
Name | Type | Description |
---|---|---|
point |
Point | The point to get the refractive index. For normal glasses, this parameter is not used. But it will be used in GRIN glasses. |
ray |
Ray | The ray to be refracted. |
- Inherited From:
- Source:
Returns:
- The refractive index at the point.
- Type
- number
getWarning() → {string|null}
Get the warning message of the object.
- Inherited From:
- Source:
Returns:
The warning message.
- Type
- string | null
getZIndex() → {number}
Get the z-index of the object for the sequence of drawing. Called before the simulator starts to draw the scene.
- Inherited From:
- Source:
Returns:
The z-index. The smaller the number is, the earlier draw
is called.
- Type
- number
move(diffX, diffY)
Move the object by the given displacement. Called when the user use arrow keys to move the object.
Parameters:
Name | Type | Description |
---|---|---|
diffX |
number | The x-coordinate displacement. |
diffY |
number | The y-coordinate displacement. |
- Inherited From:
- Source:
onConstructMouseDown(mouse, ctrl, shift) → {ConstructReturn}
Mouse down event when the object is being constructed by the user.
Parameters:
Name | Type | Description |
---|---|---|
mouse |
Mouse | The mouse object. |
ctrl |
boolean | Whether the control key is pressed. |
shift |
boolean | Whether the shift key is pressed. |
- Inherited From:
- Source:
Returns:
The return value.
- Type
- ConstructReturn
onConstructMouseMove(mouse, ctrl, shift) → {ConstructReturn}
Mouse move event when the object is being constructed by the user.
Parameters:
Name | Type | Description |
---|---|---|
mouse |
Mouse | The mouse object. |
ctrl |
boolean | Whether the control key is pressed. |
shift |
boolean | Whether the shift key is pressed. |
- Inherited From:
- Source:
Returns:
The return value.
- Type
- ConstructReturn
onConstructMouseUp(mouse, ctrl, shift) → {ConstructReturn}
Mouse up event when the object is being constructed by the user.
Parameters:
Name | Type | Description |
---|---|---|
mouse |
Mouse | The mouse object. |
ctrl |
boolean | Whether the control key is pressed. |
shift |
boolean | Whether the shift key is pressed. |
- Inherited From:
- Source:
Returns:
The return value.
- Type
- ConstructReturn
onConstructUndo() → {ConstructReturn}
Undo event when the object is being constructed by the user.
- Inherited From:
- Source:
Returns:
The return value.
- Type
- ConstructReturn
onDrag(mouse, dragContext, ctrl, shift)
The event when the user drags the object, which is fired on every step during the dragging. The object should be updated according to DragContext
which is returned by checkMouseOver
. dragContext
can be modified during the dragging.
Parameters:
Name | Type | Description |
---|---|---|
mouse |
Mouse | The mouse object. |
dragContext |
DragContext | The drag context. |
ctrl |
boolean | Whether the control key is pressed. |
shift |
boolean | Whether the shift key is pressed. |
- Inherited From:
- Source:
onRayEnter(ray)
Handle the event when a ray enters the glass. This is called during the surface merging process, and is called by the glass object who is handling the surface merging, rather than by the simulator. Unlike onRayIncident
which is only called for one representative object who is responsible for handling the surface merging, this function is called for every object that consistute the merged surface. For notmal glasses nothing needs to be done in this function, but for GRIN glasses, the body-merging object in the ray should be updated here, so that the ray knows that it now feels a different refractive index gradient.
Parameters:
Name | Type | Description |
---|---|---|
ray |
Ray | The ray that enters the glass. |
- Inherited From:
- Source:
onRayExit(ray)
Handle the event when a ray exits the glass. This is called during the surface merging process, and is called by the glass object who is handling the surface merging, rather than by the simulator. Unlike onRayIncident
which is only called for one representative object who is responsible for handling the surface merging, this function is called for every object that consistute the merged surface. For notmal glasses nothing needs to be done in this function, but for GRIN glasses, the body-merging object in the ray should be updated here, so that the ray knows that it now feels a different refractive index gradient.
Parameters:
Name | Type | Description |
---|---|---|
ray |
Ray | The ray that exits the glass. |
- Inherited From:
- Source:
onRayIncident(ray, rayIndex, incidentPoint, surfaceMergingObjs) → {SimulationReturn|null}
The event when a ray is incident on the object.
Called during the ray tracing when ray
has been calculated to be incident on the object at the incidentPoint
. Perform the interaction between ray
and the object. Implemented only by optical elements that affects or detect rays.
If ray
is absorbed by the object, return { isAbsorbed: true }
.
If there is a primary outgoing ray, directly modify ray
to be the outgoing ray. This includes the case when the object is a detector that does not modify the direction of the ray.
If there are secondary rays to be emitted, return { newRays: [ray1, ray2, ...] }
. Note that if there are more than one secondary rays, image detection does not work in the current version, and rayN.gap
should be set to true
. But for future support, the secondary ray which is to be of the same continuous bunch or rays should have consistent index in the newRays
array.
Sometimes keeping tracks of all the rays may result in infinite loop (such as in a glass). Depending on the situation, some rays with brightness below a certain threshold (such as 0.01) may be truncated. In this case, the brightness of the truncated rays should be returned as truncation
.
Parameters:
Name | Type | Description |
---|---|---|
ray |
Ray | The ray. |
rayIndex |
number | The index of the ray in the array of all rays currently in the scene in the simulator. In particular, in a bunch of continuous rays, the rays are ordered by the time they are emitted, and the index is the order of emission. This can be used to downsample the rays and increase the individual brightness if it is too low. |
incidentPoint |
Point | The point where the ray is incident on the object, which is the intersection point found by |
surfaceMergingObjs |
Array.<BaseSceneObj> | The objects that are merged with the current object. If two or more objects with |
- Overrides:
- Source:
Returns:
The return value.
- Type
- SimulationReturn | null
onSimulationStart() → {SimulationReturn|null}
The event when the simulation starts.
If this object is a light source, it should emit rays here by setting newRays
. If the object is a detector, it may do some initialization here.
- Inherited From:
- Source:
Returns:
The return value.
- Type
- SimulationReturn | null
populateObjBar(objBar)
Populate the object bar. Called when the user selects the object (it is selected automatically when the user creates it, so the construction may not be completed at this stage).
Parameters:
Name | Type | Description |
---|---|---|
objBar |
ObjBar | The object bar to be populated. |
- Overrides:
- Source:
refract(ray, rayIndex, incidentPoint, normal, n1, surfaceMergingObjs, bodyMergingObj) → {SimulationReturn}
Do the refraction calculation at the surface of the glass.
Parameters:
Name | Type | Description |
---|---|---|
ray |
Ray | The ray to be refracted. |
rayIndex |
number | The index of the ray in the ray array. |
incidentPoint |
Point | The incident point. |
normal |
Point | The normal vector at the incident point. |
n1 |
number | The effective refractive index of the current object (after determining the direction of incident of the current object, but before merging the surface with other objects). |
surfaceMergingObjs |
Array.<BaseSceneObj> | The objects that are to be merged with the current object. |
bodyMergingObj |
BaseGrinGlass | The object that is to be merged with the current object. |
- Inherited From:
- Source:
Returns:
The return value for onRayIncident
.
- Type
- SimulationReturn
rotate(cw)
Rotate the object. (This feature is incomplete and currently only implemented for ConcaveDiffractionGrating
.)
Parameters:
Name | Type | Description |
---|---|---|
cw |
number |
- Inherited From:
- Source:
serialize() → {Object}
Serializes the object to a JSON object.
- Inherited From:
- Source:
Returns:
The serialized JSON object.
- Type
- Object